Altre indicazioni utili dalle simulazioni sociali


Ho scovato questo libro in rete Social Simulation: Technologies, Advances and New Discoveries (Premier Reference) una conferma indiretta che sulle simulazioni sociali c'è un grosso interesse e nuovi risultati continuano ad emergere.

Mi annoto in sintesi (...) e collego ai post precedenti


Memo sui giochi di ruolo che sono simulazioni sociali dal vivo : Comportamenti che funzionano: la pratica 2/3 e leggi Diving into Complexity: Developing Probabilistic Decentralized Thinking through Role-Playing Activities


Prossimo passo:
cercare se sono già stati indivuati sistemi di regole generative (per esempio vedia le simulazioni  Flocking e Termites) per far emergere comportamenti sociali utili al team (oltre a quelli giá noti di Scrum)


Ha molto a che fare con i metodi Agili e Scrum perché
Scrum is an open development framework with a simple set of (generative) rules on behavior that cause a complex adaptive system to self-organize into an intelligent state


Team Building

Una mind-map dal open-space tenuto da Jacopo Franzoi alla UGIALT.NET conference


Leggi il post completo di Jacopo qui: http://jfranzoi.wordpress.com/2009/06/28/about-how-pleasant-a-saturday-can-be/


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Agile Architecture

From this post an interesting article: "Agile Architecture: Red Pill or Blue Pill." (Jeff Sutherland, 2009)
And one more link on this topic: EnterpriseArchitecture 2.0  (James McGovern, 2006)
And even one more: Who Needs an Architect?  (Martin Fowler, 2003)

What's your experience about this?

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Scrum: un processo di sviluppo Empirico 2 (Scientists Give Their Opinion)


Riporto dal sito di Ken Schwaber

Scientists Give Their Opinion
Why do the defined processes advocated by SEI CMM not measurably deliver? We posed this question to scientists at DuPont Chemical's Advanced Research Facility, where research into biochemical processes is applied to process automation.
The scientists inspected the systems development process. They concluded that many of the processes, rather than being repeatable, defined, and predictable, were unpredictable and unrepeatable. With that, the scientists explained the difference between predictable (defined) and unpredictable (empirical).
...
A defined process is predictable; it performs the same every time. An empirical process requires close watching and control, with frequent intervention. It is chaotic and unrepeatable, requiring constant measurement and control through intelligent monitoring.
...
The scientists further stated, "We are most amazed that your industry treats treat these ill-formed processes as defined, and performs them without controls despite their irregular nature. If chemical processes that we don't understand completely were handled in the same way, we would get very unpredictable results."
...
Regarding the systems development process, the scientists concluded that they are mostly empirical, because :
• Applicable first principles are not present
• The process is only beginning to be understood
• The process is complex
• The process is changing and unpredictable




Leggi tutto l'articolo con la storia di Scrum: http://www.controlchaos.com/download/Living on the Edge.pdf
Vedi anche: Scrum: un processo di sviluppo Empirico

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Scrum, XP e le pratiche di Engineering 2 (XP @ Scrum)

Riporto dal sito di Ken Schwaber

XP @ Scrum

Scrum has been employed successfully as a management wrapper for Extreme Programming engineering practices. Scrum provides the agile management mechanisms; Extreme Programming provides the integrated engineering practices. An article written by Ken Schwaber and Kane Mar on one implementation is at the Prentice Hall InformIT web site. 

 

 

Continua la lettura: http://www.controlchaos.com/about/xp.php
Vedi anche Scrum, XP e le pratiche di Engineering


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