using System;
using System.IO;
using System.Runtime.InteropServices;
namespace System.Media
{
public class SoundPlayer
{
private byte[] m_soundBytes;
private string m_fileName;
private enum Flags
{
SND_SYNC = 0x0000,
SND_ASYNC = 0x0001,
SND_NODEFAULT = 0x0002,
SND_MEMORY = 0x0004,
SND_LOOP = 0x0008,
SND_NOSTOP = 0x0010,
SND_NOWAIT = 0x00002000,
SND_ALIAS = 0x00010000,
SND_ALIAS_ID = 0x00110000,
SND_FILENAME = 0x00020000,
SND_RESOURCE = 0x00040004
}
[DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)]
private extern static int WCE_PlaySound(string szSound, IntPtr hMod,
int flags);
[DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)]
private extern static int WCE_PlaySoundBytes(byte[] szSound, IntPtr hMod,
int flags);
public SoundPlayer(string fileName)
{
m_fileName = fileName;
}
public SoundPlayer(Stream stream)
{
m_soundBytes = new byte[stream.Length];
stream.Read(m_soundBytes, 0, (int)stream.Length);
}
public SoundPlayer(byte[] soundBytes)
{
m_soundBytes = soundBytes;
}
public void Play()
{
if (m_fileName != null)
WCE_PlaySound(m_fileName, IntPtr.Zero, (int)(Flags.SND_ASYNC |
Flags.SND_FILENAME));
else
WCE_PlaySoundBytes(m_soundBytes, IntPtr.Zero,
(int)(Flags.SND_ASYNC | Flags.SND_MEMORY));
}
}
}